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Table of Contents
1. Disclaimer 1................................................................................................................
2. Foreword 2..................................................................................................................
3. Welcome to MODULAR ICONS 3...................................................................................
4. Document Conventions 4.............................................................................................
5. Installation and Setup 5...............................................................................................
6. Overview of MODULAR ICONS 6...................................................................................
7. Browser 8....................................................................................................................
7.1. Browser Overview ............................................................................................. 8
8. Snapshots 10...............................................................................................................
8.1. Overview of Snapshots .................................................................................... 10
8.2. Saving a User Snapshot 11..................................................................................
8.3. Loading a Snapshot 11........................................................................................
8.4. Deleting a User Snapshot 12................................................................................
9. Sound View 14..............................................................................................................
9.1. Layer ............................................................................................................. 14
9.2. Effects 15...........................................................................................................
9.3. Filter 16..............................................................................................................
9.4. LFO 17...............................................................................................................
9.5. Modulation Envelope 18.......................................................................................
9.6. Amp Envelope 19................................................................................................
9.7. Modulation 20.....................................................................................................
10. FX View 21.................................................................................................................
10.1. Overview of the FX View 21................................................................................
10.2. Managing FX Presets 22....................................................................................
11. Sequencer View 24.....................................................................................................
11.1. Overview of the Sequencer 24............................................................................
11.2. Pitch and Velocity 25.........................................................................................
11.3. Macros 26........................................................................................................
11.4. Sequencing Pitch 27..........................................................................................
11.5. Sequencing Macros 28......................................................................................
11.6. Managing Sequencer Presets 29........................................................................
12. Macros View 30..........................................................................................................
12.1. Overview of the Macros ................................................................................. 30
12.2. Macro Assignments 31......................................................................................
12.3. Macro Options Menu 34.....................................................................................
12.4. Managing Macro Shaper Presets 35....................................................................
13. Settings View 36.........................................................................................................
13.1. Velocity Curve 38...............................................................................................
13.2. Editing the Velocity Curve 39..............................................................................
13.3. Managing Velocity Curve Presets 40...................................................................
14. Credits List 41............................................................................................................
1. Disclaimer
The information in this document is subject to change without notice and does not represent a
commitment on the part of Native Instruments GmbH. The software described by this document is
subject to a License Agreement and may not be copied to other media. No part of this publication
may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior
written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.
“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instruments
GmbH.
Mac, macOS, GarageBand, Logic and iTunes are registered trademarks of Apple Inc., registered in
the U.S. and other countries.
Windows and DirectSound are registered trademarks of Microsoft Corporation in the United States
and/or other countries.
All other trademarks are the property of their respective owners and use of them does not imply
any with or endorsement by them.afliation
Document authored by Hannah Lockwood, David Gover
Software version: 2.0 (09/2020)
2. Foreword
I’m Michelle Moog-Koussa, Executive Director of the Bob Moog Foundation. I’m also Bob’s
daughter. As I write this, and even though I’ve written it countless times before, I am in awe of my
connection to the man that I simply knew as my father—but to legions of people around the world
he was, and even 15 years after his passing, still remains a source of profound musical and
creative inspiration. After my father's passing in 2005, thousands of people in the electronic music
community reached out to my family with testimonials about how Bob Moog has inspired,
changed, or sometimes even transformed their lives. It was at that point we understood the
undeniable power of his legacy; a power that deserved, even demanded, to be carried forward to
future generations. The Bob Moog Foundation was created to do just that.
At the very core of the Foundation is our mission to inspire people of all ages through science,
music, and technology, and to encourage them to think creatively and embrace the process of
discovery. This mission is, of course, a mirror image of Bob Moog’s long and storied career.
Through this focus, we have created Dr. Bob’s SoundSchool, a 10-week curriculum that teaches
thousands of elementary school students every year about the science of sound, giving them a
foundation upon which to build an advanced understanding of sound as they get older. We have
also dedicated ourselves to the preservation of the history of the Moog Legacy by preserving a vast
array of materials, over 10,000 items, in the Bob Moog Foundation Archives. Recently, we were able
to combine those educational and historic preservation projects to create the Moogseum, a facility
that brings the history, science, and power of the Moog Legacy alive for thousands of visitors.
The Bob Moog Foundation is fortunate to have the support of companies in the music technology
industry whose very foundations can be traced back to Bob Moog’s pioneering work in synthesis. It
is in this spirit that we were introduced to Native Instruments, and they enthusiastically embraced
the idea of celebrating Bob’s legacy and supporting the Foundation by creating a unique
instrument that would serve to inspire their users. It has always been a goal of mine to celebrate
not only my father’s work, but those who have carried it forward through their own innovations.
Being that my father’s most seminal work was in modular synthesis, I proposed that we bring his
and others’ foundational sound sculpting instruments to the NI community with hopes that it
would help expand sonic horizons and historical awareness of these early modular synths.
I was thrilled when NI embraced the idea, and delighted when a variety of talented and legendary
artists and sound designers agreed to participate, donating their time and talents to the cause.
Collaborators include Jean-Michel Jarre, Steve Porcaro (TOTO), Mark Isham, Michael Boddicker,
Jeff Rona, Benge, Walter Holland, Robin Rimbaud, Dan Goldstein, Kurt Ader, Paca Thomas, Francis
Preve, and EMEAPP, who together used a plethora of legendary instruments including Keith
Emerson’s iconic Moog modular and a wide variety of other vintage Moog modular synthesizers,
as well as Buchla, ARP 2500 and 2600, Roland System 700, Polyfusion, Serge, EMS, EML, plus the
mammoth TONTO, made famous by Stevie Wonder, and reputed to be the most famous modular
synths in the world. To have over 150 sounds from this array of vintage modular synthesizers is
truly unprecedented. I was extremely proud of this offering, as it is a celebration of, and a tribute to
many synthesizer pioneers’ work, bringing a huge diversity of sounds to a new audience. Many NI
users have shared with me how special it is for them to use these sounds, given their human and
technological origins. I hope you enjoy this very special instrument as much as they have.
Happy Creating, Michelle
3. Welcome to MODULAR ICONS
As part of the KONTAKT Play Series of instruments, MODULAR ICONS was created in collaboration
with the Bob Moog Foundation and brings some of history’s most coveted synth sounds into your
studio. A collection of over 150 presets have been created from the sounds of legendary artists
and their prized modular instruments from Moog, Roland, ARP, Buchla, and more.
As with all Play Series instruments, MODULAR ICONS aims to balance intuitive, performance-
focused sound design and detailed editing. The macros offer quick and dynamic control over the
synth engine, designed for smooth operation and playability that enables you to effortlessly shape
and save your own sounds.
For those who wish to go deeper in sound design, you will powerful sound editing tools andnd
custom effects chains that offer further control and inspiration. MODULAR ICONS also contains an
analog-style sequencer that can produce complex melodic and rhythmical patterns. If you're
searching for some inspiration, you can try the randomize feature and see where it takes you.
Ultimately, MODULAR ICONS' flexibility and playability should encourage you to explore sounds in
an exciting and intuitive way.
Thank you for using MODULAR ICONS, and we hope you enjoy it!
4. Document Conventions
In this document the following formatting is used to highlight useful information:
Italics Indicates paths to locations on your hard disk or other storage devices
Bold Highlights important names, concepts and UI elements.
[Brackets] References keys on a computer’s keyboard
The following three icons represent different types of information:
The icon indicates a useful tip, suggestion or interesting fact.tick
The exclamation mark highlights important information that is essential for the given
context.
The icon alerts you of serious issues and potential risks that require your fullwarning
attention.
5. Installation and Setup
Before you can make music with MODULAR ICONS, you must install and setup the necessary
software. Follow these instructions to get started:
Native Access
Native Access is where you will install the software for MODULAR ICONS. If you are new to Native
Instruments, you will have to create your Native ID.rst
1. Download and install Native Access here.
2. Login to Native Access using your Native ID.
3. Click the tab.Not installed
4. Click INSTALL for the following products:
KONTAKT or KONTAK PLAYER
MODULAR ICONS
The software is installed automatically.
If the software is already installed, click the tab and check for newAvailable updates
updates before proceeding.
To learn more about Native Access, visit our support page .here
MODULAR ICONS via KONTAKT
Once installed, you can start using MODULAR ICONS in KONTAKT. MODULAR ICONS is not an
independent plug-in, so you need to open an instance of KONTAKT or KONTAKT PLAYER:rst
1. Open KONTAKT as a plug-in in your host software (DAW), or as stand-alone application.
2. Locate in the Browser, on the left side of the user interface.MODULAR ICONS
3. Click to open the product's content.Instruments
4. Double-click the to load the instrument.Modular Icons.nki le
If you are new to KONTAKT and want more information, visit KONTAKT PLAYER and
KONTAKT.
6. Overview of MODULAR ICONS
MODULAR ICONS offers a simple but powerful interface built around two sound source layers and
six macro controls. Five additional views—Sound, FX, Sequencer, Macros and Settings—provide
further controls and editing options for different parts of the synth engine. The six macros can be
assigned to various dedicated sound parameters for instant sound sculpting from any view.
The Sound view covers all sound generating features, including traditional subtractive synthesizer
controls and MODULAR ICONS' sound-shaping tools. In the FX view, you can create customlo-
effects chains for further tonal control and expression. In the Macros view, you can assign and
manage the six macros to suit your . In the Settings view, you can tweak how the synthesizer
reacts to your playing style and how notes are prioritized for each layer. Using the sequencer, you
can create a 16-step melodic phrase, with velocity modulation for control over dynamics. Six
additional sequencing lanes provide further control over the six macros, allowing for precise and
nuanced sound design, as well as dramatic and unexpected discoveries.
MODULAR ICONS contains the following key elements and controls:
1. SOUND: Opens and closes the Sound view. Here you can edit the individual sound sources
( / ) and access parameters for tuning, effects, envelopes, and modulation. For moreA B lters,
information, see .Sound View
2. FX: Opens and closes the FX view. Here you can edit effects parameters and the effects chain.
Click the power icon next to to switch all FX on or off. For more information, see .FX FX View
3. SEQ: Opens and closes the Sequencer view. Use the Sequencer to create a melodic sequence
of up to sixteen steps, and use the additional six lanes to modulate each of the macro
assignments. For more information, see .Sequencer View
4. MACROS: Opens and closes the Macros view. Here you can assign macros, set minimum and
maximum macro values, adjust the Macro Shaper Curve and change the order of the macro
controls. For more information, see and .Macros View Macro Assignments
5. SETTINGS (cog icon): Opens and closes the Settings view. Here you can set Note Priority, Key
Range, Glide, Velocity Curve, Voice Preserve, and Bend Range. For more information, see
Settings View.
6. Layer A A A: Contains the sound source for layer . Click the letter to turn the layer on or off.
Turning the layer off will purge all samples from memory and reduce CPU usage. Click the
waveform display to open the Browser and search for a new sound source for layer . ForA
more information, see .Browser
7. Layer B B B: Contains the sound source for layer . Click the letter to turn the layer on or off.
Turning the layer off will purge all samples from memory and reduce CPU usage. Click the
waveform display to open the Browser and search for a new sound source for layer . ForB
more information, see .Browser
8. Balance A B: Adjusts the volume level of layer and layer by blending between them. Turning
the knob left increases the Volume level of layer , and turning it right increases the level ofA
layer . The control knob is available in all Snapshots.B Balance
9. Macros 1-6: Six control knobs are preassigned to the most important parameters, and can be
accessed at all times from the bottom panel. Each Snapshot provides a different set of macro
assignments that help to that sound. You can edit different macro assignments in thedene
Macros view. The macro control knobs are available in all Snapshots, however their labels
reflect the individual macro assignment of the Snapshot. For more information , see Macros
View Macro Assignments and .
10. Volume Volume: Adjusts the main volume level. The control is available in all Snapshots.
11. Randomize (icon): Applies random changes to the parameters and settings of the current
Snapshot. This includes the layers' sound sources, the Balance control, and all macros.
Pressing [Ctrl] / [Cmd] + clicking randomizes only the sound sources. Pressing [Shift] + click
randomizes only the Balance control and all macros. The Randomize button is available in all
Snapshots.
7. Browser
The Browser contains a collection of custom sound sources and can be used to search and load
different sounds for layers A and B. Access the Browser by clicking the Browser icon (magnifying
glass) in the Sound or Settings view, or via the waveform display in the Main view.
Opening the Browser you will the source audio that has been produced by some of the mostnd
influential electronic music pioneers of the last 60 years and created using some incredibly rare
modular systems, from Emu to ARP 2500, Roland System 700, and custom Moog modulars. Other
synthesizers that contributed to the Emu, EMS, Serge Modular, and EML were also recorded, as
well as a Buchla contributed by Benge and Robin Rimbaud. Also included are the sounds of Steve
Porcaro’s Polyfusion modular synth, who worked closely with synth technician Jim Soloman, to
sample the system for MODULAR ICONS. Francis Preve is the sound designer who explored the
legendary TONTO, with access provided by the National Music Centre in Calgary.
Collaborators came from varied backgrounds. Some were decade long users, and others were
recording artists, synth developers, producers and composers. All were aiming to capture alm
broad range of samples that showcase the diverse sonic character of modular synthesizers.
7.1. Browser Overview
The Browser contains the follow features and controls:
1. Layer Selection A B: Selects the layer of the current Snapshot. Click the letter or to switch
between each layer. Once a layer is selected, you can browse and load a different sound
source for that layer.
2. Sound Sources: Lists the sound sources that are available for each layer. The letter or nextA B
to the name of a sound source indicates that it is currently selected for that layer. Click a
sound source to select it for the current layer. Double-click a sound source to select it for the
current layer and close the Browser. The type of sound source is indicated on the right side of
the sound source, and is in the four categories (Sustain), (Decay), dened SUS DCY PLK
(Pluck), and (Wavetable).WT
3. Pages: Provides access to the different pages of sound sources. Click the dot symbols to open
the corresponding page of sound sources, or use the arrow icons (<>) to browse through each
page.
4. Source Information: Displays details of the selected sound source, including details of who
recorded the sample and what instrument was used.
5. X: Closes the Browser and returns to the Main view.
8. Snapshots
MODULAR ICONS offers 150 Snapshots divided across categories: Bass, FX, Lead, Pad andve
Perc. For this unique project, the Moog Foundation brought together a range of sonically diverse
musicians and sound artists to contribute to the preset collection. The presets draw on samples
from renowned synthesizers including Keith Emerson's iconic Moog modular and a range of other
vintage modular systems from Buchla, ARP 2500 and 2600, Roland System 700, Polyfusion, Serge,
EMS, EML, and the legendary TONTO. With such a varied group of musicians and expansive
modular collection, the presets are naturally diverse, and aim to provide you with inspiration for
your own sound creation and exploration.
When browsing Snapshots, the macros are an effective way to explore the sonic potential of each
preset sound. Snapshots are also a useful starting point from which you can tweak and tailor your
own sounds. When a User Snapshot is saved, the macro settings, parameter controls, and
sequence are also stored within the preset. Using Snapshots, you can create your own preset
sounds, save them in the .nksn format and use them in other projects, across computers orle
even share them with other users.
8.1. Overview of Snapshots
Snapshots offer a quick and convenient way of browsing for new sounds and saving custom
presets. Key features relating to Snapshots include:
1. Load Snapshot Factory: Opens the Snapshot menu where you can load a Snapshot from the
or library. For more information, see .User Loading a Snapshot
2. Snapshot Name: Displays the name of the currently selected Snapshot.
3. Snapshot Previous/Next (<> icons): Allows you to quickly browse and load Snapshots.
Pressing an arrow icon will load the previous or next Snapshot in the selected category. If no
Snapshot is active, the Snapshot on the list will be loaded. For more information, seerst
Loading a Snapshot.
4. Save Snapshot (floppy disk icon): Allows you to save changes made to a sound. When a User
Snapshot is saved, the macros settings, parameter controls, and sequence are stored within it
and can be accessed at any time via the library. For more information, see User Saving a User
Snapshot.
5. Delete Snapshot User (bin icon): Deletes the currently selected Snapshot from the library. You
can only delete Snapshots and not Snapshots. For more information, seeUser Factory
Deleting a User Snapshot.
6. Snapshot View (camera icon): Provides access to the Snapshot features described above;
saving, loading, browsing, and deleting. When is selected, Snapshot View conguration
settings and features relating to the are replaced in the display.Info View
8.2. Saving a User Snapshot
Snapshots can be saved at any time while you are working on them. When a Snapshot is saved, the
macro settings, parameter controls, and the sequence are also saved. You can choose to save a
sequence separately using the Sequencer Preset Manager and then load it back later to try it out
with another sound. For more information, see Managing Sequencer Presets.
To save a Snapshot:
1. Click the Snapshot View button (camera icon) to open Snapshot view.
2. Click the Save button (floppy disk icon).
3. Enter a name for your new Snapshot in the Save dialog box.
4. Click to Save nish the process and close the dialog box.
Your Snapshot .nksn is saved to the User Snapshot Library. It appears in the le User
Snapshot list.
To overwrite a Snapshot:
1. Click the Snapshot View button (camera icon) to open Snapshot view.
2. Click the Save button (floppy disk icon).
3. Click to the process.Overwrite conrm
Your Snapshot .nksn is saved to the User Snapshot Library, in replace of the old le le.
8.3. Loading a Snapshot
Snapshots are loaded from the drop-down menu in the top header of the instrument. You can also
use the arrows to the left of the floppy disk icon to load the previous or next preset.
To load and browse Snapshots using the arrows:
1. Click the Snapshot View (camera icon) to open Snapshot view.
2. Click the arrow icons (<>) in the Snapshot header to browse through the Snapshots list.
The previous or next Snapshot will load immediately each time an arrow icon is clicked.
To load a Snapshot from the library:
1. Click the Snapshot View (camera icon) to open Snapshot view.
2. Click the arrow next to the Snapshot name eld.
3. Select the Factory User category to load a Factory preset, or select the category to load one of
your own snapshots.
4. Select an instrument category.
5. Click a Snapshot to load it.
Note that the category will not appear until you have saved a Snapshot.User rst
8.4. Deleting a User Snapshot
Snapshots can be deleted using the bin icon in the instrument header. To delete a User Snapshot:
1. Click the Snapshot view (camera icon) to open Snapshot view.
2. Load the User Snapshot you wish to delete.
3. Click the Delete button (bin icon).
4. Conrm deletion of the Snapshot by selecting Yes in the dialog box.
9. Sound View
The Sound view displays all controls related to the selection and editing of your sound sources.
You can edit each layer separately, or edit both at the same time using Layer Link.
The Sound view contains the following sections and controls:
1. Layer Link: When activated, this control links both layers and any edits performed in the
selected layer will also be applied to the other layer. Press [Ctrl] / [Cmd] + click the Layer Link
button to instantly set all parameters on the layers to match. Layer linking does not apply
when assigning or moving macros, and if one layer uses a sample as the sound source and
the other a wavetable, some parameters in the effects section will not be matchedLo-
because they each use a different set of effects.Lo-
2. LAYER: This includes all sample settings such as tuning, pan, and volume. For more
information, see .Layer
3. EFFECTS: Adds various digital artefacts, like quantization noise or aliasing, to your layer. For
more information, see Effects.
4. FILTER: Adjust the brightness of the sound and determine how this changes across the range
of the keyboard. There are a range of types available, each providing a different soundlter
characteristic. For more information, see .Filter
5. LFO: Provides controls relating to the function and behavior of the two Low-Frequency
Oscillators. LFOs produce periodic modulation, which can be used to modulate various
parameters in the Sound and FX views. For more information, see .LFO
6. MOD ENVELOPE: Adjusts how the modulation is applied to a sound over time. For more
information, see .Modulation Envelope
7. AMP ENVELOPE: Adjusts how the amplitude of a sound changes over time, from the moment
the note is played to its release. For more information, see Amp Envelope.
8. MODULATION: Selects a Modulation Source from which you can send modulation to various
parameters. Once the Modulation Source is selected, sliders appear next to the available
parameters to adjust the amount of modulation applied. For more information, see
Modulation.
9.1. Layer
The Layer section sets the foundation of the sound. Here you can select a sound source, set key
tracking and adjust the base pitch. Additionally, you can place the sound source in the stereo eld
and adjust its volume.
The Layer section contains the following controls and settings:
1. Layer On/Off Layer On/Off: Switches the layer on or off. Click the icon to deactivate the layer,
indicated when the icon lights up. Hold [Ctr] / [Cmd] + click the icon to change the opposite
layer from its current state.
2. Key Tracking (keyboard icon): Tracks the pitch of incoming MIDI messages. When switched
off, middle C will be played regardless of which notes are input, however, this pitch can bexed
changed by using the Transpose control. When switched on, the full keyboard range can be
played.
3. Transpose: Shifts the incoming MIDI notes to transpose the sound source's keyboard range of
+/-60 semitones (5 octaves). Press [Alt] / [Opt] and drag to quantize the knob adjustments in
octaves.
4. Tune: Adjusts the tuning of the sound source in cents in the range of -36/+36 semitones. [Alt] /
[Opt] and drag will quantize the adjustments to semitones.
5. Pan: Adjusts the panning for the current layer. When the knob is turned left the layer is panned
left, and when turned right the layer is panned right.
6. Volume: Adjusts the volume for the current layer.
7. Sound Source Browse: Click the arrow icons (<>) to step through sounds for the selected
layer. Click the Browser icon (magnifying glass) to open the Browser and search from the full
list of sound sources. For more information, see .Browser
9.2. Effects
The Effects section provides various effects that can be added to the sample or wavetable sound
source. When a sample is selected, the effects add various digital artefacts, like quantization, noise,
and aliasing, to your sound layers. When a wavetable sound source is selected, the effects relate to
the readout, playback, and harmonic content of the wavetable. These effects ultimately shape the
sonic character of the sound sources and contribute to the distinct coloration of thesignicantly
instrument.
Lo-fi Sample Effects
When a sample is selected as a sound source, the following controls are available:
1. Effects On/Off: Switches the Effects section on or off.
2. Reduce: Re-samples the signal to an adjustable sample rate. The re-sampling is done without
any kind of (usually mandatory) low-pass which causes all kinds of wonderful aliasingltering,
artefacts. The sample rate goes all the way down to 50 Hz, which will omit most of the original
signal. When the control in the left-most position there is no reduction. Turn the control to the
right to reduce the sample rate.
3. Crush: Re-quantizes the signal to an adjustable bit depth. Fractional bit levels (such as 12.4
bits) are possible and can add a gritty quality to the sound. Audio CDs have asignicant
quantization depth of 16 bits, old samplers' frequently used 8 or 12 bits, and 4 bits evoke
memories of countless children’s toys. When the control is turned fully left, no effect is applied
to the signal. Turn the control right to reduce the bit rate.
4. Noise: Adds hiss to the audio signal. Turning the control from left to right increases the noise
level.
5. Color: Adjusts the frequency characteristic of the noise and acts as a low-pass lter. Turn the
control from left to right to increase the amount of applied to the Noise parameter.ltering
Lo-fi Wavetable Effects
When a wavetable is selected as a sound source, the following controls are available:
1. Position: Morphs between the waveforms included in the loaded wavetable. Modulate this
with an LFO for more interesting results.
2. Form: Adjusts the amount of waveshaping applied to the phase of the oscillator.
3. Warp: Selects one of 14 types of waveshaping that is applied to the wavetable's phase. This
fundamentally changes the way the wavetable is read out, therefore bending and warping the
resulting waveform.
4. Inharmonic: Adds a second oscillator which can be detuned against the one to producerst
inharmonic sounds. Turning the control left and right adjusts the amount of detuning in Hertz.
5. Inharmonic On/Off Inharmonic Inhamonic: Switches on or off. Switching off can help reduce
CPU load.
9.3. Filter
Filters take the basic, raw sound of the samples and subtracts frequencies, changing the harmonic
content and thereby the character of the sound. This change can be varied over time using
modulation to produce more dynamic, animated timbres.
MODULAR ICONS offers a range of different from KONTAKT, each providing their own uniquelters
characteristics, as well as low-pass, notch, high-pass, and band-pass modes.
The Filter section contains the following controls and settings:
1. Filter On/Off Filter On/Off: Switches the layer on or off. Click the lter icon to deactivate the
lter, indicated when the icon is highlighted.
2. Filter Type: Selects a type from the drop-down menu. For an overview of each type,lter lter
refer to the KONTAKT 6 Manual, available from the Help menu or online .here
Lowpass attenuate harmonics and signals above the cutoff frequency.lters
Highpass attenuate signals below the cutoff frequency.lters
Bandpass attenuate signals above and below the cutoff frequency.lters
Peak/Notch are the inverse of a bandpass lters lter, as they only remove signals around
the cutoff frequency, but allows the signals above and below it to pass through. A peak lter
is like a very narrow Bandpass.
Multi offer a selection of types in either parallel or serial routings.lters lter
Vocal/Formant emulate various resonances of the human vocal tract rather thanlters
focus on completely subtracting parts of the frequency spectrum.
3. Cutoff: Allows certain frequencies of the sound source to be heard while others are ltered
out. The frequencies that are ltered lter out will depend upon the type you have selected.
4. Resonance: Increases the amplitude around the cutoff frequency. Using this allows you to
boost the narrow band of frequencies.
5. Gain: Boosts the output of the lter, post-lter making it possible to add makeup gain to the
signal level or even overdrive the output and add harmonic distortion.lter
6. Keytrack: Sets the amount of modulation from the keyboard to the cutoff frequency. Inlter’s
simple terms, setting a value here means that the higher the note played on the keyboard, the
more the opens. This adds 'brightness' to a sound as higher notes are played, which islter
useful in replicating the typical behavior of acoustic instruments.
9.4. LFO
LFOs are special-purpose oscillators that produce frequencies below the range of human hearing.
They are typically used for periodic modulation or producing changes in sound, such as vibrato
(periodic pitch modulation) and tremolo (periodic volume modulation). In MODULAR ICONS, the
LFOs can be assigned to a variety of controls to make periodic changes to parameters over time.
MODULAR ICONS has two LFOs that produce a variety of waveforms, and can be free-running or
synced to the host tempo and retriggered on key press. Each LFO can be assigned to multiple
parameter controls. This can be easily achieved by selecting one of the two LFOs in the Modulation
section. Once selected, all possible modulation destinations are highlighted, and the intensity is
adjusted using the sliders. For more information on applying modulation, seeModulation Amount
Modulation.
The LFOs contain the following controls and settings:
1. Waveform: Selects the waveform for the LFO. The available waveforms are Sine, Triangle,
Sawtooth, 5% Pulse, 15% Pulse, 25% Pulse, 33% Pulse, Square, 66% Pulse, 75% Pulse, 85%
Pulse, 95% Pulse, Random, Multi.
2. Tempo Sync: Synchronizes the speed of the LFO to your host tempo, or an external MIDI clock.
When Tempo Sync Rate is on, the control will display how many notes of this value will make
up the duration of one cycle. When inactive, the control operates in Hz rather thanRate
rhythmic divisions.
3. Rate: Adjusts the frequency of this LFOs output signal in Hz (cycles per second). Values range
from 0.01 Hz (one cycle in 100 seconds) to around 210 Hz.
4. RT (Retrigger): When activated, the LFO waveform will be restarted at the same position each
time a note is received. When inactive, the LFO will run, without reacting to incoming notes.
5. Fade In: If this value is greater than zero, the LFO will not start the waveform immediately
when a note is received, but rather smoothly ramp it up over a time of up to 10 seconds. This
parameter is only available when RT is activated.
9.5. Modulation Envelope
The Modulation Envelope is used to shape the contour of the destination over time by giving you
control over its attack, decay, sustain, and release stages. It provides flexibility by allowing you to
freely assign it to multiple destinations at once and control the amount of modulation applied.
Additionally, the Modulation Envelope provides additional control for its attack curve.dening
The Mod Envelope contains the following controls:
1. Attack Curve: the shape of the attack portion of the envelope. Use in combination withDenes
the (Attack Time) to how the modulation starts after a key is pressed. Click and dragAdene
the curve upward or downward to change its shape.
2. A Attack Time ( ): Adjusts the time it takes once a key is pressed, for the envelope to reach the
peak level. This control can be used to create modulation with a fast or slow fade-in. Turned
fully left, the envelope will start immediately.
3. D Decay Time ( ): Adjusts the time it takes for the envelope to fall from the attack's maximum
level to the level by the control. Turning the knob right increases the dened Sustain Decay
Time.
4. S Sustain Level ( ): Sets the modulation level that the envelope remains at while the key is held
down, after the has expired.Decay Time
5. R Release Time ( ): Adjusts the amount of time it takes for the envelope to fall from the set
Sustain Level and fade to zero, once the key is release. It can be used to create modulation
with a short or long fade-out.
9.6. Amp Envelope
The Amp Envelope has a dedicated, four-stage envelope generator that is used to shape the
contour of the volume of a sound over time by giving you control over its attack, decay, sustain, and
release stages. Additionally, the Amp Envelope provides additional control for its attackdening
curve.
The Amp Envelope contains the following controls:
1. Attack Curve: the shape of the attack portion of the envelope. Use in combination withDenes
A (Attack Time) to how the sound starts after a key is pressed. Click + drag the curvedene
upward or downward to change its shape.
2. A Attack Time ( ): Adjusts the time it takes once a key is pressed, for the volume to climb from
zero to full volume. It can be used to create a sound with a slow fade-in.
3. D Decay Time ( ): Adjusts the time it takes for the volume to fall from its initial full volume to the
level set by the contro,l while a key is held down.Sustain
4. S Sustain Level ( ): Sets the volume level that the envelope remains at while the key is held
down, after the Decay Time has expired.
5. R Release Time Sustain Level ( ): Adjusts the time it takes for the volume to fall from the to
zero once the key is released. It can be used to create sounds that have a short or long fade-
out.
9.7. Modulation
Modulation adds movement to your sound by changing parameters over time. When you apply
modulation to controls, the controls change their value according to the shape of the modulation
signal. The modulation section allows you to select the source of your modulation and then add an
amount to the destination.
There are many sources for modulation, one of the most basic being an envelope. When triggered
by a note event, the envelope produces a single contour that can be used to change controls over
the course of a note. Likewise, LFOs provide a periodic change at a set rate.
Modulation can also be applied manually by using Velocity, Aftertouch or a Modwheel as the
source. This allows you to be expressive and add movement, dynamics, and variation to a sound
while you're playing. For example, you could set the modulation wheel on your keyboard as the
source to control the Effects or use Velocity to control the amount of Cutoff.lter
The Modulation section contains the following controls:
1. Modulation Source Modulation Sources: Selects a target source from the seven that allows
you to apply modulation tovarious other parameters. The Modulation Sources include a Mod
Envelope, Amp Envelope, LFO 1, LFO 2, Velocity, Aftertouch and Modwheel. Hold [CTR] / [CMD]
+ click the button to reset all modulation assignments to their defaultModulation Source
value.
2. Modulation Sliders Modulation Source: When a has been selected, sliders appear next to the
relevant parameter controls that are available for modulation.
3. Modulation Amount: Use the sliders to set the amount of modulation applied a parameter.
This determines the strength of the modulation applied from the selected .Modulation Source
Click + drag the mouse up and down to set the amount. The value range is -100% to 100%.
10. FX View
MODULAR ICONS features a range of powerful KONTAKT effects that can be loaded into six FX
unit slots and applied globally to both layers. From classic time-based effects like reverb, delay and
chorus, to dynamic effects, saturation, amp emulations and more, the FX view encourages
creativity and allows you to further the character of your sound.dene
In the FX view, you can access the various parameter controls and settings relating to the FX units,
FX chain and FX presets. Using the parameter controls you can alter the effects chain of any preset
and build custom effects chains for your own user presets. Browse and replace effects from the
dropdown menus, and quickly change the order of the FX chain by dragging an FX unit to another
position. Both layers A and B have their own EQ, which can be bypassed using the power buttons.
Additionally, you can assign parameters of the loaded effects to any of the macro controls. For
more information, see .Macros View
10.1. Overview of the FX View
The FX view contains the following elements and controls:
1. FX Preset Menu: Enables you to save and load your effects unit presets, your effects chains
and quickly initialize either an effects unit or effects chain. For more information see,
Managing FX Presets.
2. Layer A/B EQ: Selects the equalizer for Layer A or B. Equalization, or EQ for short, means
boosting or reducing (attenuating) the levels of different frequencies in a signal. When an EQ is
selected the controls for the equalizer appear below and the settings for each frequency band
(low, low mid, high mid and high) and their respective gain can be adjusted. Q allows you to
attenuate or boost a very narrow or wide range of frequencies within each EQ band.
3. FX Chain: Represents the effects chain i.e., the order of the effects for both layers which run in
series. You can change the order of the effects by clicking + dragging an FX unit left or right.
4. FX Units FX Chain: Represents each effect within the . Switch the effect on or off by clicking
the power button. Use the drop-down menu on the right of each unit to load an effect. The
controls for the selected FX unit are displayed below. For more information on the effects,
refer to the KONTAKT manual. Its available from the Help menu or the Native Instruments
website.
5. FX Parameter Controls: Displays the parameter controls for the selected FX unit. Each effect
has a its own range of controls and settings that are to its function and behavior. Forspecic
more information on the effects and their related controls, refer to the KONTAKT manual,
available from the Help menu or the Native Instruments .website
10.2. Managing FX Presets
While FX settings are automatically saved with each snapshot, the allowsFX Preset Management
you to save FX unit and FX chain presets separately, and load them onto other sounds. Other
features includes a clear function that removes the loaded FX unit or FX chain, and an option to
reset an FX unit to its default values.
The following workflows demonstrate how to save, load, reset and clear your FX units and chains:
Saving an FX Preset
To save an FX preset:
1. Click to enter the FX view.FX
2. Click the FX Preset Management icon in the top left corner.
3. Select or Save FX unit preset... Save FX chain preset...
4. Enter a name for your preset.
5. Click .Save
The FX preset is saved as an .nka le.
Any macro assignments made to effects parameters are not stored in the effects unit or
effects chain presets.
Loading an FX Preset.
To load an FX preset:
1. Click to enter the FX view.FX
2. When loading an FX unit preset, select the target FX unit slot in the chain.rst
3. Click the FX Preset Management icon in the top left corner.
4. Select or .Load FX unit preset... Load FX chain preset...
5. Select a preset le.
6. Click .Load
The FX preset is loaded in to the selected FX unit or the FX chain.
Loading an FX preset will overwrite any current user preset being used with the snapshot.
Resetting an FX Unit
To reset an FX unit:
1. Click to enter the FX view.FX
2. Select the FX unit you want to reset.
3. Click the FX Preset Management icon in the top left corner.
4. Select .Reset FX unit
The FX unit is restored to its default settings.
Clearing FX
To clear an FX unit or FX chain:
1. Click to enter the FX view.FX
2. Select the FX unit or FX chain you want to clear.
3. Click the FX Preset Management icon in the top left corner.
4. Select or .Clear FX unit Clear FX chain
The loaded FX is removed and will be displayed in the FX unit(s).None
A few parameters require some processing latency so they will not respond in real-time.
These are Cabinet/IRVerb Size, HPF and LPF.
9. Global: Sets the sequencer scale lock on or off. When activated, the currently selected scale
type and its root key will be used for all Snapshots.
10. Sequence Lanes: Displays the individual sequence lanes for the selected set of controls.
11.2. Pitch and Velocity
The following controls are displayed when the tab is selected in the SequencerPitch / Velocity
view:
1. Pitch / Velocity tab. Displays the pitch and velocity sequencing lanes where you can enter
notes and velocity levels.
2. Pitch Sequence Lane: Sets the offset for the pitch. The range is +/- 2 octaves.
3. Velocity Sequence Lane: Sets the offset for the velocity. The range is 0–127. A value of 0
results in no note being triggered for that step, even if there is a value already set in the pitch
lane.
4. Scale by Velocity: Switches the Scale by Velocity on or off. This function scales the note
velocity of the sequence with input velocity that is played via a keyboard or MIDI device.
5. Layer Routing: Sets which layers are affected by the pitch sequencer. Turn the control to route
the pitch sequence to a layer. The available options are as follows:
: Plays no layers.None
: Plays only layer A.A
: Plays only layer B.B
: Plays both layers A and B. The balance of the layers can be adjusted using the A+B Balance
macro knob on the far-left.
6. Steps: Sets the sequence length in steps. Click and drag the mouse up or down to adjust the
number of steps.
7. Direction: Sets the direction of the sequencer. Click and drag the mouse up or down to adjust
the direction of the sequence. The available options are in the following order:
Forward: This is the default playback direction. The sequence plays forward from left to
right.
: The sequence plays in reverse, beginning with the note of the sequence.Backward nal
(Forward-Backward): The sequence plays forward in its entirety, then backwardFwd > Bwd
in its entirety.
(Backward-Forward): The sequence plays backward in its entirety, then forwardBwd > Fwd
in its entirety.
(Forward-Backward with repeating edge notes): The sequence plays forward in|Fwd > Bwd|
its entirety, then backward in its entirety with repeating edge notes.
(Backward-forward with repeating edge notes): The sequence plays backward|Bwd > Fwd|
in its entirety, then forward in its entirety with repeating edge notes.
: The sequence plays in continuously varying random order.Random
8. Gate: Sets the note sequence gate length (scales to a percentage of the sequencer rate value).
11.3. Macros
The following controls appear when a tab is selected in the Sequencer:Macro
1. Macro 1 / 2 : In the sequencer lanes that appear you can add modulation for up to 16 steps.
2. Macro 3 / 4: Displays the sequence lanes for Macros 3 and 4. In the sequencer lanes that
appear you can add modulation for up to 16 steps.
3. Macro 5 / 6: Displays the sequence lanes for Macros 5 and 6. In the sequencer lanes that
appear you can add modulation for up to 16 steps.
4. Macro Sequence Lane: Draw in the modulation amount for the corresponding macro. Press
[Ctrl] / [Cmd] + click any step to reset any its current modulation value.
5. Macro Sequence Lane: Draw in the modulation amount for the corresponding macro.
6. Steps: Sets the sequence length of the corresponding macro in steps. Click + drag the mouse
up or down to adjust the number of steps.
7. Direction: Sets the sequence playback direction for the corresponding macro. The options are
the same as listed for the Pitch and Velocity controls above.
8. Amount: Sets the sequence modulation amount for the corresponding macro. Press [Ctrl] /
[Cmd] + click to disable this macro sequencer. Press [Alt] / [Opt] + click to set the amount to
the maximum positive value, or press [Ctrl] / [Cmd] + [Alt] / [Opt] + click to set the amount to
the maximum negative value.
11.4. Sequencing Pitch
Using the sequencer you can create a musical phrase of up to 16 steps long. Each step has a
range of +/- two octaves from the root note. The root note is equal to the note information received
from your keyboard, MIDI device or DAW. A sequence is automatically transposed relative to any
new note that's played. For greater range, use the Transpose Up or Transpose Down buttons on
your keyboard.
To sequence pitch:
1. Open the sequencer by clicking in the top-right header.SEQ
2. If your snapshot already contains a sequence, you can initialize it using the Sequencer Preset
menu, see .Managing Sequencer Presets
3. Select the tab to open the Pitch and Velocity Sequence lanes.Pitch / Velocity
4. Set the number of steps for your sequence by adjusting the value. The default setting isSteps
16.
5. Set the and for your sequence.Root Key Scale
6. To add a pitch value to each step of the sequence, click + drag the mouse upwards or
downwards from the horizontal line in the middle. The horizontal line represents the root note
of the pitch played. To add note values in semitones above the root note, click + drag upwards.
To add values below the root note, click + drag the mouse downwards. As you drag upwards
or downwards, the distance from the root note is indicated in semitones and octaves and
displayed on the interface.
7. Turn on and trigger a note to hear the sequence play. With activated, theLatch Latch
sequencer will run continuously from a single trigger, freeing up your hands to adjust and ne-
tune the pitch values for each step.
8. Adjust the Velocity amount for each step to change the dynamics of the sound. By default, all
steps are set to full Velocity. Drag the mouse down to decrease the Velocity amount for the
selected step.
9. Optionally, you can decide if the sequence affects layer A, layer B or both layers using the Layer
routing control on the right-hand side. You can adjust this at any time.
10. Experiment with the control.Swing
11. When you are with your sound you can save it as a User snapshot or as a separatesatised
Sequencer Preset. For more information, see and Saving a User Snapshot Managing
Sequencer Presets.
11.5. Sequencing Macros
In addition to sequencing notes, you can also sequence Macros. These are the six knobs along the
bottom of the instrument used to control the preassigned parameters that work best with the
selected Snapshot. By sequencing the Macros you can change the sound of the Snapshot over
time to create interesting textures and movement when the sequence is triggered. As when
sequencing notes, you can also set each Macro to can have a different playback length and
direction for more complex modulation patterns.
The Macros are present in pairs but each Macro has its own individual sequence lane where
modulation values can be added for each step of the sequence.
To sequence a Macro:
1. Access the sequencer by clicking in the top-right header.SEQ
2. If your Snapshot already contains a sequence, you can initialize it using the Sequencer Preset
Management menu, see .Managing Sequencer Presets
3. Select the sequence lane of the macro you want to sequence, for example, if you want to
sequence the macro, select the tab. In this example, the horizontalfth Macro 5 / 6
sequencing lanes for Macros 5 and 6 open with the sequencing lane for Macro 5 appearing at
the top.
4. Set the number of steps you would like to sequence by adjusting the value on the right.Steps
Setting a different number of steps for each macro can create interesting tonal polyrhythms.
5. To add a parameter modulation value to a step, click + drag the mouse upwards from the
horizontal line in the middle to add positive values, or click + drag the mouse downwards to
add negative values.
6. Turn on and trigger a note to hear the sequence play. With activated, theLatch Latch
sequencer will run continuously from a single trigger, freeing up your hands to adjust and ne-
tune the modulation values for each step.
7. Adjust the modulation to determine how much the sequence affects the macroAmount
control. Dragging the knob left decreases the modulation amount, and dragging it right
increases the amount.
8. Optionally, to create more diverse patterns, experiment with the controls. For moreDirection
information on these controls, see .Overview of the Sequencer
11.6. Managing Sequencer Presets
While sequences are automatically saved with each Snapshot, the Sequencer Preset Management
allows you to save sequences separately and load them onto other sounds. Additionally, the menu
provides an initialization function that enables you to reset any part of a sequence to the default
values.
The following workflows demonstrate how to use Sequencer Preset Management to save, load and
initialize your sequences.
Saving a Sequence
To save a sequencer preset:
1. Click to enter the Sequencer view.SEQ
2. Click the Sequencer Preset Management icon in the top left corner.
3. Select Save sequencer preset...
4. Enter a name for your sequence.
5. Click .Save
Loading a Sequence
To load a sequencer preset:
1. Click to enter the Sequencer view.SEQ
2. Click the Sequencer Preset Management icon in the top left corner.
3. Select Load sequencer preset...
4. Select a sequence le.
5. Click .Load
Loading a sequence will overwrite any current user sequence being used with the
Snapshot.
Initializing a Sequence
To initialize all or any part of a sequence:
1. Click to enter the Sequencer view.SEQ
2. Click the Sequencer Preset Management icon in the top left corner.
3. To reset all note values, select .Initialize note sequence
4. To individually reset any of the macro sequences, select Initialize macro 1–6 sequence
5. To reset the whole sequence (note values and all macros), select .Initialize all sequences
12. Macros View
The six macro controls are a core element to the Play Series performance style and workflows. The
macro controls, alongside the Balance and Volume knobs, are the only parameters that remain
accessible from any view within MODULAR ICONS. You can assign up to 12 parameters to each
macro, with separately adjustable min/max range for each assignment, and a Shaper Curve that
governs how the macro behaves within the min/max range. The Shaper Curve is alsodened
available for each assigned parameter.
The Snapshots that were created for MODULAR ICONS each come with their own distinct macro
assignments and implementations. In the Macros view, you can edit the assigned macro controls
of existing snapshots and their parameter ranges or create your own macro assignments.
In the Macros view, toggle between the six macros by clicking the colored buttons displayed
horizontally across the top of the view. Clicking any of the buttons allows you to see the list of
parameters assigned to them. Located to the top-right of the Shaper Curve is the Macro Shaper
Options menu. This provides various processing and editing options, as well as ways to manage
your preset shapes.
12.1. Overview of the Macros
The Macros view contains the following elements and controls:
1. Macro Controls: Each colored block represents a macro control. Click on a macro to display
the group of parameters assigned to it and access the parameters' editing tools. Click + drag a
colored block left or right to rearrange the order of the six macro controls. For more
information, see .Macro Assignments
2. Macro Range: Sets the minimum and maximum range for the parameter selected in the
Macro Slot list.
3. Macro Slot List: Displays all parameters assigned to the selected macro control. Each macro
has 12 macro slots, facilitating up to 12 different parameter assignments per macro. Click on
a macro slot to access the editing options for that assignment, including the Macro Shaper
Curve and Range controls.
4. Macro Assignment (icons): The arrow dot icon jumps directly to the view containing the
parameter assigned to the macro slot. The dot next to the parameter will blink to draw
attention and indicate the assignment. The icon deletes the assigned parameter from theX
selected macro.
5. Macro Shaper Curve: Sets the shape of the curve for the selected parameter in the Macro Slot
list.
6. Macro Options Menu: Provides options to manage your Macro Shaper presets, and contains
predened curve shapes which you can quickly recall for convenience or inspiration. For more
information, see .Macro Options Menu
7. Macro Shaper Shift (arrow icons): Click the arrow icons to shift the values in the Macro
Shaper Curve left, right, up or down. Press [Shift] + click the left or right arrows to move the
values in the direction, but to retain the or last value in the table. This creates aspecied rst
limiter-style effect, whereby the value is repeated as you press [Shift] + click the rightrst
arrow. Holding [Shift] + clicking the up or down arrows will create expansion or compression.
Pressing [Ctrl] / [Cmd] + clicking will repeat the process ten times.
8. Macro Shaper Smoothing: Switches the interpolation for the Macro Shaper Curve on or off. As
the Macro Shaper contains only 100 values and macro knobs have a much higher resolution
of 1,000,000 values, the shaper curve needs to be mapped to the larger range. When Macro
Shaper Smoothing is turned off, transitions between curve steps are strictly quantized. This is
useful in certain use cases, for example, a macro assigned to the Tune parameter, and a
quantized Curve Shaper to hit various pitches of a scale. When isMacro Shaper Smoothing
turned on, transitions between curve steps are linearly interpolated, which provides more fluid
behavior. This is especially useful when assigning macros to a or various effectslter Cutoff
parameters.
12.2. Macro Assignments
Assigning macros in MODULAR ICONS is intuitive and easy. Not all parameters are available for
assignment, including buttons, menus, Transpose, and Envelope Attack Curve. Valid parameters
are found only in the Sound and FX views.
Macros are also a quick and useful way to navigate around the synth engine, allowing you to move
between the Macros view and the assigned parameters with a mouse click. The following
workflows demonstrate how to assign, remove, rename and rearrange your macro assignments.
Assigning a Macro
To assign a parameter to a macro:
1. From any view in MODULAR ICONS, select the macro you want to assign.
2. Click the colored dot in the top-left corner of a macro knob. It will start blinking to show you
that it's in Learn mode.
3. While the dot is blinking, click on the parameter you want to assign to the macro. Valid
parameters are found only on Sound and FX views.
The parameter is assigned to the macro, represented by it matching colored dot,
If you no longer want to make an assignment, or you selected the wrong macro, you can
exit Learn mode by clicking the same colored macro dot again.
Setting the Macro Range
When a macro is assigned to a parameter, a popup will appear. Here you can set the parameter
range within which the macro will operate.
To set the Macro Range:
1. Drag the arrows left or right to adjust the parameter range.
2. Drag the bar in the middle to shift the whole range left or right
3. [Ctrl] / [Cmd] + click this bar to restore the range to the default value (full parameter range).
The range is set. When you have click the to exit the Macro Range popup.nished, X
Removing a Single Macro Assignment
In the Macros view, you can delete a parameter assignment from the Macro Slot list, using the X
icon. Alternatively you can delete an assignment from the parameters.
To remove a macro assignment from a parameter:
1. Locate the parameter in the Sound or FX view.
2. Press [Ctrl] / [Cmd] + click the dot next to the assigned parameter.
The assignment is removed from the macro.
Press [Shift] + click the colored dot next to a parameter to instantly jumps to the Macros
view where the assignment is listed. This provides a nice workflow if you often have to
jump between pages.
Removing All Macros Assignments
To remove all macro assignments from a macro control at once:
1. From any view in MODULAR ICONS, select the macro you want remove all assignments.
2. Press [Ctrl] / [Cmd] + click the colored dot next to a macro control.
All assignments are removed from the selected macro.
Renaming a Macro
Renaming a macro can be used to help you remember what the assigned parameters do.
To rename a macro:
1. Click on the text below the macro knob to edit the current name. Double-click the text to enter
a new name.
2. Type in your new macro name.
The macro now displays the new name.
Note that text input is not possible when the sequencer is running.
Rearranging the Macros
Once you have set up all your macro controls, you might want to rearrange the order in which they
appear. This is useful for keeping related controls close to each other, and can be tailored to suit
you performance needs or playing style.
To change the order of the macros:
1. Click to enter the Macros view.MACROS
2. Click a colored macro button.
3. Drag the macro button left or right and drop at a new position.
The order of the macros controls is changed.
12.3. Macro Options Menu
The Macro Options menu provides a range of tools for editing the Macro Shaper Curve and
managing your Macro Shaper presets. Tools dedicated to editing the shape of your curve include
options for copying, mirroring, inverting, and straightening. Additionally, the initialization function
enables you to reset the Macro Shaper Curve to its default values.
The Macro Options menu also offers options for saving and recalling Macro Shaper presets, as well
as curves to help you get started. There are also a number of quantization optionspre-dened
provided to suit your various needs; from smooth and free-running, to grid-snapped blocks, these
additional editing options provide flexibility and inspiration for utilizing the full potential of the
Macro controls.
The Macro Options menu contains the the following elements:
1. Macro Options Menu: Opens the Macro Options menu, which provides a range of tools and
options for editing the Macro Curve Shaper and managing your Macro Shaper presets. This
menu also contains curve shapes, which you can conveniently recall when needed.predened
2. Managing Macro Shaper Presets: Options for saving and loading your Macro Shaper presets.
For more information, see Managing Macro Shaper Presets
3. Copy and Paste: Options that allow you to copy the Macro Shaper Curve of the currently
selected parameter, and paste it onto other parameters. This is useful for testing Shaper
Curves on various parameters, without having to save them as presets.
4. Shaper Editing Tools: A range of tools that provide various editing functions for creating
shapes with the Macro Shaper Curve. Tools include , , , andNormalize Rectify Fractalize Soften
Straighten. Editing tools like , and , allow you to reflect states in theInvert Reverse Mirror
Macro Shaper, providing inspiration and further control over your shapes. allows youInitialize
to reset the Macro Shaper Curve to its default state.
5. Quantize: Provides 10 options for quantizing values of the Macro Shaper Curve. The Quantize
value ( , , , , , , , , , ) indicates the numeric division that will be applied to your2 3 4 5 6 7 8 9 10 12
curve. For example, if is selected, your curve values will be quantized to 0, 250,Quantize 4
500, 750 and 1000.
6. Predefined Shapes: Provides six options for predened curve shapes that can be quickly
implemented in the Macro Shaper Curve.
12.4. Managing Macro Shaper Presets
While macros are automatically saved with each Snapshot, the menuMacro Shaper Options
allows you to save Macro Shaper presets separately and load them onto other sounds.
The following workflows demonstrate how to save and load your Macro Shaper presets from the
Macros view:
Saving a Macro Shaper Preset
To save a Macro Shaper preset:
To save a Macro Shaper preset:
1. Click the tab to enter the Macros view.MACROS
2. Click the Macro Shaper Options menu icon.
3. Select .Save macro shaper preset...
4. Enter a name for your preset.
5. Click .Save
The macro shaper preset is saved as an .nka le.
Loading a Macro Shaper Preset
To load a Macro Shaper preset:
1. Click the tab to enter the Macros view.MACROS
2. Click the Macro Options menu icon.
3. Select .Load macro shaper preset...
4. Select a preset le.
5. Click .Load
The selected macro shaper preset is loaded in to the Macro Shaper.
13. Settings View
In the Settings view, you can change how MODULAR ICONS responds to your keyboard or MIDI.
These settings include Velocity, Note Priority, Key Range, Pitch Bend Range, and Glide, all of which
can be assigned to affect the instrument globally or separately for each layer. The settings made
here are saved per Snapshot unless stated otherwise.
The following shows the parameters of the Settings view:
1. Layer A: Click the icon to turn the layer on and off. Turning the layer off will purge all samples
from memory and reduce CPU usage. When the layer is turned off, the icon is dimmed.
2. Browser: To open the Browser, click on the sound source name, the waveform display or the
Browser icon (magnifying glass icon). This gives you access to all sound sources available for
layers and . To browse and load sound sources without opening the Browser, click theA B
arrow icons (<>) to move through the list of sound sources.
3. Play Mode: This set of controls the play mode, as follows:denes
: Monophonic mode retrigger sets the notes to behave like a monophonic synthesizer,Mono
meaning only one note can be triggered at a time. This is useful when you want to recreate
an authentic monophonic synthesizer sound, especially when used in combination with
Legato Glide and . You can change the settings for both layers simultaneously byMono
pressing [Alt] / [Opt] + clicking and dragging your mouse.
: The legato playing technique typically allows for smooth, seamless transitionsLegato
between notes. If is turned on and detached notes are played, each attack will still beLegato
retriggered, but when overlapping notes are played, the pitches will change without new
attacks, for a Legato response.
4. Velocity Curve: Sets your Velocity Curve for the keyboard to adjust the velocitydened
response to your playing style. For more information, see .Velocity Curve
5. Note Priority: This determines what note has priority when more than one note is played in
mono or mono legato mode. You can change the Note Priority settings for both layers
simultaneously by pressing [Alt] / [Opt] + clicking and dragging your mouse. The following note
priority settings are available:
: Gives priority to the last note played. With last note priority, priority is based on theLast
order in which keys are played
: Gives priority to the lowest note played. With low note priority, new notes that are lowerLow
in pitch than ones being already played replace currently playing notes from the highest on
up. Low note priority is most common on monophonic vintage synths.
: Gives priority to the highest note played. With high note priority, new notes that areHigh
higher in pitch than ones being already played replace currently playing notes from the
lowest on up. Setting one layer to low note priority and the other to high note priority you
can simulate duophonic behavior of certain vintage synths.
6. Key Range: This allows you to set the highest and lowest key in the range for the current layer.
This could, for example, be used to set the left side of the keyboard to play layer sound andA
the right-side to play layer , or to blend the layers anywhere on the keyboard necessary. ToB
set the key range use the following settings:
: Sets the low key limit for layer or .Low Key A B
: Sets the low key limit for layer or High Key A B
: Click this icon to set the key range for the selected layer via MIDI.Learn Key Range via MIDI
Then set the range by pressing the high and low key range on your MIDI keyboard or device.
By pressing [Ctrl] / [Cmd] + clicking the icon you can reset the key range to the default
setting.
7. Bend Range A B: You can set the pitch bend wheel range for layers and individually or for both
of the two layers using your MIDI keyboard, based on your playing preference. The range is up
to 24 semitones (2 octaves). Many musicians use a range of 2 semitones (a whole step) as
this is the bend range of many acoustic instruments. For more special effects, you may wish
to set a wider range. You can set the bend range using Bend Up and Bend Down:
: Sets the pitch bend up range for layer or .Bend Up A B
: Sets the pitch bend down range for layer or .Bend Down A B
8. Glide Mode: The Glide Mode button switches the Glide mode between a constant rate or a
constant time setting for the glide as follows:
: The glide between notes has a constant rate of change regardless ofConstant Rate
intervals played, which makes glides between intervals take more time than glides on
smaller intervals.
: The glide between notes have a constant time (duration) regardless ofConstant Time
intervals played.
9. Glide: This causes the pitch of a note to glide up or down from the pitch of the previously
played note. Glide speed is set using the Glide knob. If the Glide knob is set to the far-left
position, glide has no effect. In the far-right position, the glide is in full effect. Use Glide in
combination with the button (8). You can change the Glide settings for both layersGlide Mode
simultaneously by pressing [Alt] / [Opt] + clicking and dragging your mouse.
10. Preserve Voices: Preserve Voices mode allows only one voice to be played per key. This is a
global control and as such is not stored in Snapshots.
11. Lock Bend Ranges: Locks pitch bend ranges across all Snapshots. This is a global control and
as such is not stored in snapshots.
13.1. Velocity Curve
The Velocity Curve Shaper allows you to velocity curve for the keyboard and and to adjustdene
the velocity response to your playing style. The Velocity Curve has two modes of operation; in the
default mode, the Velocity Curve is set using the Curve Slope and Curve Table controls. In User
mode, the table becomes a free canvas for you to draw within. You can edit the curve by clicking
and dragging your mouse across the table, and then save your curves as presets, to recall at
another time.
Velocity Curve Shaper
The Velocity Curve Table contains the following controls:
1. Velocity Curve Menu: This menu the operation of the Velocity Curve and allows you todenes
save and recall your Velocity Curve presets. For more information, see Managing Velocity
Curve Presets.
2. Velocity Curve Table: This area displays your velocity curve. When in User mode, this area is
used to draw a customized curve shape by clicking + dragging your mouse.
3. Velocity Curve minimum value: Use the vertical slider on the left of the Curve Table to set the
minimum value of the velocity curve. Pressing [Alt] / [Opt] + dragging the mouse will set
minimum and maximum to the same value. Press [Ctrl] / [Cmd] + click to set to the minimum
value.
4. Velocity Curve maximum value: Use the vertical slider on the right of the Curve Table to set
the maximum value of the velocity curve. Pressing [Alt] / [Opt] + dragging the mouse will set
minimum and maximum to the same value. Press [Ctrl] / [Cmd] + click to set to the maximum
value.
5. Velocity Curve slope: Use the horizontal slider directly underneath the Curve Table to set the
slope of the velocity curve
All Velocity Curve controls are global and as such are not by default stored in Snapshots! If
you want to save a velocity curve, see Managing Velocity Curve Presets.
User Velocity Curve
The User Velocity Curve Table contains the following controls:
1. Click the settings icon to enter the Settings view.
2. Click the Velocity Curve Menu icon in the top left corner.
3. Select .User velocity curve
4. Draw in your Velocity Curve shape using you computer mouse.
13.3. Managing Velocity Curve Presets
Using the Velocity Curve Preset menu, you can manage all you custom Velocity curve presets. The
following workflows demonstrate how to save and load your presets from the Settings view.
Saving a Velocity Curve Preset
To save a Velocity Curve preset:
1. Click the Settings button (cog icon) to enter the Settings view.
2. Click the Velocity Curve Preset menu icon in the top left corner of the Velocity Curve.
3. Select .User velocity curve
4. Make changes to you preset.
5. Select Save user velocity curve...
6. Enter a name for your preset and click Save.
Loading a Velocity Curve Preset
To load a Velocity Curve preset:
1. Click the Velocity Curve Preset menu icon in the top left corner of the Velocity Curve.
2. Select .Load user velocity curve...
3. Select the user velocity curve preset you want to load.
4. Click .OK

Produktspecifikationer

Varumärke: Native Instruments
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Modell: Modular Icons

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