TacTic 40482 The Little Game of Good Manners Bruksanvisning

TacTic Spel 40482 The Little Game of Good Manners

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Sida 1/2
UK
Contents
A board game pad, 100 cards (60 question cards, 40 activity cards),
a die, a pen and a sandtimer.
The Object
The game can be played in two teams or with at least two players.
The object of the game is to win as many cards as possible, by an-
swering questions about Good Manners and performing tasks from
the activity cards. Each card is worth 1 point.
Good Manners is not about right or wrong answers. Rather, it’s
about common knowledge. Think of Good Manners as a party game
where you may learn quite a lot about old traditions and style.
There may be answers you don’t agree with, as style is largely about
individual preferences and taste, but the questions and answers are
based on practice, custom and advice from style experts.
Setting up
Tear a game sheet out of the pad and place it in the middle of the
table. Organise the cards into two piles, one for question cards and
one for activity cards (remember to thoroughly shufe the activity
cards) and place them face down on the table.
The Course of the Game
The teams / players throw the die each at their turn, which moves
clockwise, and tick boxes on the game board. The starting space is
the white space with a handshake. (It is also the nish space). The
oldest player starts. The boxes you tick determine what happens
next.
Question Cards
When you land in a white box, an opposing player picks up the top
card from the pile of question cards and reads out the question
along with the answer alternatives in the colour that the frame in the
box indicates (see coloured dots on the card).
15+ 30+2+
Good
Manners
The Little Game of
Art. no. 40482 A
If you answer the question correctly, you win the card.
If you answer wrong, the card is placed back in the bottom of the
pile of question cards. Then the next player throws the die and
ticks a box.
NOTE! The cards a player wins (both question cards and activity
cards) are all collected in a pile and they make up the players’ total
score.
Activity Cards – two different kinds
When you land in a black box, take the top card from the pile of
activity cards. There are two different kinds, Picture Memo and
Confusing Letters.
Picture Memo
You have 30 seconds to memorize the picture on the card (the
sandtimer is turned). When time is up, the next player on the left
should think of a question of something that appears in the pic-
ture, for example: ”What colour is…?”, ”How many … are there?”,
”What is … holding?”, etc. If you answer the question right, you
win the card. If your answer is wrong, the card is placed back in
the bottom of the pile.
Confusing Letters
It says ”CONFUSING LETTERS” on the back of these cards. The
reason is that the player must look at the card at the same time as
the sandtimer is turned and they should not peek. On every card,
there are three words with the letters mixed up. Now the player
must guess the words as soon as possible while the sand is run-
ning. You must place the card on the table at the same time as the
sandtimer is turned. There is a clue under every word. When you
think you know a word, shout it out. If the word is not correct, the
player left of you will win the card! If you correctly guess 2 out
of 3 words before the time has ran out, you win the card. If the
player doesn’t correctly guess at least 2 words, the card is placed
back in the bottom of the pile and the game moves on.
There are no answers on the ”Confusing Letters” cards, so the play-
ers must make sure the answers are correct, for example by writing
down the longer words.
The Winner
The game is over when the rst player reaches the goal box. The
teams / players count their cards and the one who has the most is
the Winner!
More entertaining games at

Produktspecifikationer

Varumärke: TacTic
Kategori: Spel
Modell: 40482 The Little Game of Good Manners

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