Gezelschapsspellen 7 Days of Westerplatte Bruksanvisning
Gezelschapsspellen
Brädspel
7 Days of Westerplatte
Läs nedan 📖 manual på svenska för Gezelschapsspellen 7 Days of Westerplatte (5 sidor) i kategorin Brädspel. Denna guide var användbar för 3 personer och betygsatt med 4.5 stjärnor i genomsnitt av 2 användare
Sida 1/5

Playing me: 45-60 min.
Players: 1-4
Age: +8
INTRODUCTION
German battleship ‘Schleswig-Holstein’ started the bombardment of Polish Military Transit
Depot on the 1st of September 1939 at 04:48 a.m. This was followed by the attack of the
Krigsmarine assault company, supported by Gdansk SS regiments. The double German
onslaught collapsed under continuous Polish defence fire. Each following day of defending
the Depot strengthened the morale of Polish soldiers. At the same time, the Germans
confronted with fierce resistance and well planned defence system were helpless. The
German Blitzkrieg turned into war of attrition, which could not be concluded by either
battleship bombardment on 1st of September, artillery bombardments from both land and
sea, or heavy air bombardments on the 2nd of September. The Westerplatte peninsula,
covered with bomb craters, was easier to defend. The morale of the defenders was rising,
and a small number of wounded soldiers did not significantly weaken the defence abilities
of Polish troops.
The German helplessness elicited Adolf Hitler’s fury. Unl the 7th of September, apart from
gathering informaon about their enemy, Germans did not manifest much acvity on land. Aer
the reconnaissance aack on the 7th of September, the Germans decided to block the Depot
without trying to conquer it. The Germans were waing for the outcome of bales for Gdynia
and Kepa Oksywska. The greater was their surprise when unexpectedly, above the barracks, no
ght occurred and the white ag was hanged out. The defenders were startled and despaired
aer the capitulaon was announced by the commander of the Depot: Henryk Sucharski.
I hope that thanks to ‘7 days of Westerplae’ – game which loosely refers to the history of
defending the Polish Military Transit Depot, many players (especially the young ones), will
become interested in this event of Polish history.
Mariusz Wojotowicz-Podhorski
The president of the Society for the Reconstrucon
of the Historical Military Transit Depot Westerplae.
www.westerplae.org

2 3
CONTENTS
• Game board
• Rules
4 Polish ocer pawns
64 German aack cards:
12 event cards
(6 posive and 6 negave)
74 x bricks
6 double sided acon les
5 x extra
movement tokens
2 x burned
path tokens
4 x extra
acon tokens
16 x ammunion markers
5 x wound markers 4 x landmine markers
4 x mortar grenade markers
1 x morale marker
24 cards of the rst stage 40 cards of the second stage
obverse reverseobverse
obverse reverse reverseobverse
4 x limited
movement tokens
DIFFICULTY LEVELS
‘7 days of Westerplae’ can be played on 3 dierent diculty levels. On each of those levels,
the sides of the acon les are changed, dierent morale track is used, and dierent event cards
are drawn.
1. Easy
This level of diculty is a training prepared for the least experienced players.
Events: The players use only 6 posive event cards.
Acon les are placed on the easier side (marked with a green dot).
Morale marker: Morale marker is placed on the green (easier) morale track.
2. Medium
This level of diculty is intended for players with some experience in playing board games.
Events: Draw 3 cards from 6 posive event cards, draw another 3 cards from 6 negave event cards.
Acon les are placed on the easier side (marked with a green dot).
Morale marker: Morale marker is placed on green (easier) morale track.
3. Hard
This level of diculty is designed for the most experienced players.
Events: Draw 3 cards from 6 posive event cards, draw another 3 cards from 6 negave event cards.
Acon les are placed on dicult side (marked with a red dot).
Morale marker: Morale marker is placed on the red (dicult) morale track.
Note: The ‘+1 Morale’ acon le looks idencal on both sides.
PREPARING THE GAME
1. Place the game board in the middle of the table.
2. The players choose the diculty level.
3. Shue the 6 acon les and place them randomly on the 6 acon spaces on the appropriate
sides.
4. Place the markers on their designated acon les:
Landmines – Place 3 or 4 landmine markers on this le.
Mortar – Place 3 or 4 mortar grenade markers on this le.
Rebuilding the wall - Place 6 or 8 bricks on this le, grouped in twos. Put the remaining
markers into the box.
5. Each player takes 2 ammunion markers. The remaining ammunion markers are placed in
the bank (next to the board).
6. Place all the: extra acon tokens, limited movement tokens, extra movement tokens and
wound markers in separate banks next to the board.
7. Place the morale marker on .
8. Place two rows made of 6 bricks in front of each of the 5 round spaces and on 6 acon les
– those bricks indicate the strength of the spaces.
9. Each player choses his/her ocer pawn and places it on the middle round space.
Note: In a 1 player game, the player controls 2 pawns. The remaining pawns are put into
the box.
10. Place the face down stack of German aack cards next to the board. Shue the cards of the
second stage and place them on the boom of this stack. Then, shue the cards of the rst
stage and place them on top of that stack.
11. Before beginning the game, shue the pile of event cards according to the diculty level
and place it next to the board (see: ‘Diculty levels’). Put the 6 remaining event cards into
the box.
12. In a one/two player game, the rst card from the German aack stack is placed on a discard
pile of the rst day of defence. The next two cards are placed on the designated German
aack tracks. In a three/four player game, three German aack cards are placed on their
designated tracks.
Note: In the rst round, the drawn German aack cards are placed on their designated
tracks but the troops do not move.
13. The oldest player begins the game.

E) Supplying ammunion
This le allows you to take 3 or 4 (depending on the side of the le) ammunion
markers. The number of ammunion markers is limited. If other players carry a
lot of ammunion, the player in his/her acon may not be able to take as much
ammunion as the acon allows him/her. In this situaon he/she takes all the
remaining ammunion. The used ammunion is put back to the bank (next to the board).
Note: The ammunion do not run out as the mortar grenade, landmine, and brick markers. It
means that it may be constantly supplied by the players (if it is available in the bank).
F) Backing up the troops
This acon allows you to back up 2 or 3 (depending on the diculty level)
German troops by two spaces. Remember that the troops equipped with
heavy machine guns can aack only from the last spaces of the German
aack tracks (IV).
2. German troops aack
During this stage, German troops perform their aacks. The aacking troops are the
howitzers from the rst spaces (I) of German aack tracks, and troops equipped with
heavy machine guns from the last spaces of German aack tracks. Howitzers destroy
one brick on the wall closest to their track. Troops equipped with heavy machine
guns destroy 1 or 2 (depending on their aack values) bricks closest to their tracks.
If there are no bricks on a round space, the damage passes to one of the acon les connected
with paths to that space. The players decide which of the two acon les receives the
damage.
Performing an acon on acon les
To perform an acon on an acon le, your pawn has to be on that le. There are following
acon les in the game:
A) +1 Morale
This le allows you to increase your morale by one. The level of morale is shown
on the morale track. If the morale marker is on the second/third level of high
morale, and it decreases, the players do not receive the bonus.
When the morale increases above the neutral level:
On the rst level of high morale, the players add either 1 mortar grenade marker,
landmine marker or 2 bricks to the supplies on the appropriate acon le.
On the second level of high morale, the players receive 5 extra movement tokens. The
players divide those tokens among them selvs. The extra movement token gives the
player a third movement point in a turn.
Note: You cannot use more than one extra movement token during one turn.
Note: When the players reach the second level of negave morale, they receive a limited
movement token. If then they reach the second level of posive morale, the extra movement
tokens and limited movement tokens cancel each other out.
On the third level of high morale, the players receive 4 extra acon tokens and divide
those tokens among them. If the tokens cannot be divided equally among the players,
they decide together which one of them will get extra token(s). Those tokens enable the players
to perform a second acon during their turn. Having reached this level of morale, the players
move the morale marker on .
Note: You cannot use more than one extra movement token during one turn.
Note: If the players have increased their morale to this level for the second me in the game
(when there are only few extra acon tokens), the players receive all of those tokens.
Note: The extra movement/acon tokens are disposable. Aer using them, place them next to
the board.
B) Mortar
With the use of ‘Mortar’ acon le, you can inict two damage on one German
troop. The aacked troop may be on any of the ve German aack tracks. If the
German troop has got one resistance point, the extra damage is lost. If the troop
has got three resistance points, two wound markers are placed on the card of that troop. The
mortar’s ammunion is limited by the mortar grenade markers on the ‘Mortar’ acon le. Aer
the aack from the mortar, the mortar grenade marker is placed next to the board.
Note: If all the spaces for mortar grenade markers on this acon le are occupied, reaching high
morale or drawing ‘Extra mortar grenade’ event card do not result in adding an extra mortar
grenade marker(s) on that le.
C) Landmines
This le allows you to place one landmine on any empty German aack track.
The player takes mine marker from landmine acon le and places it on any
space of German aack tracks on which there is no German aack card. The
number of landmine markers is limited. When the new German troop lands on
or passes the space with a landmine, the troop is immediately placed on the discard pile of the
current day of defence and the landmine is placed next to the board.
Note: If all the spaces for landmine markers on this acon le are occupied, reaching high morale
or drawing ‘Extra landmine’ event card do not result in adding an extra landmine on that le.
D) Rebuilding the wall
This le allows you to rebuild the damaged wall. The highest level of the wall
(the number of bricks), on each of the 11 spaces is 6. The player takes two bricks
from this acon le and places them on one space where the wall is damaged
(including spaces where the wall is completely destroyed).
Note: This acon can be used only when German aacks damage at least one brick.
Note: In a situaon where a player can place only one brick on a space, the second brick is lost (it
is placed next to the board). The players use those bricks only when they reveal ‘Strengthening
the wall’ event card.
54
Troop cards:
A troop equipped
with Heavy Machine Gun
A troop equipped
with Howitzer Baery
Track
Resistance Speed Strength of the aack Troop movement
Air raid Morale declines
Wall damageMorale decline
Example: Lucas aacks from a round space next to
track E, where there is a troop with the resistance
of 2. To eliminate this troop in one acon, he has
to use one of his ammunion markers, and one
of Ola’s ammunion markers (Ola is on the same
round space as Lucas).
Note: If Lucas did not have an ammunion marker,
he could sll perform an aack. In this situaon he
would use one of Ola’s markers.
Example: There is a troop equipped with heavy machine gun on the second space (II) of
track A – it does not aack in this turn. Track B is empty. The howitzer aacks from track
C and destroys one brick. The troops equipped with heavy machine guns are on the last
spaces (IV) of tracks D and E. The aack value of the troop on track D is 1. It destroys
one brick wall from the round space in front of its track. The aack value of the troop on
track E is 2. The round space in front of that track has only one brick so one damage has
to be passed to one of the acon les behind that space. In this example, the players have
decided to remove one brick marker from the le le.
3. A new card
Aer the German troops aack stage, the player draws one card from the German aack pile.
Depending on the type of card (see. ‘Types of German aack cards’), the player places the card
on its designated track, or immediately performs an acon from that card and puts it on the
discard pile of the current day of defence.
Types of German aack cards
There are 3 types of German aack cards: troop cards, air raid cards and morale decline cards.
The troop cards dier in the resistance, speed, strength of the aack and tracks on which they
are placed and the troops they acvate.
A) Troop cards
If a new card is a troop card, it is immediately placed on one of the German aack tracks. On
each such card (in the top le corner), there is a track marker: (A, B, C, D, and E). It shows where
the card is placed. There may be only one troop on each track at the me same. When the
track on which the troop should be placed is occupied, the new troop is placed on the rst
empty track on the right from that unit. If all of the tracks from the right are occupied, the troop
is placed on the rst free track from the lemost side of the board.
THE COURSE OF THE GAME
The game is divided into 7 days of defence and each day is divided into turns. The day of defence
ends when there are 8 cards of German aack on one space (1-7), on the side of the board. The
end of the day of defence is described later in the manual.
Having drawn three German aack cards, the oldest player begins the game. Then, the player
on his/her le starts his/her turn, and so forth. Each player’s turn is divided into 4 stages: the
rst stage is strictly connected with his/her move, the remaining stages represent the aacks
of German troops.
1. Acon/movement
In this stage, the player can, in any order, make two moves and perform one acon. The player
can decide to make one move or none. The player can also resign from performing an acon.
1.1 Movement
The player can move his/her ocer pawn using paths between the spaces of Westerplae
peninsula. Each point of movement corresponds with moving a pawn by 1 space. The spaces
include: 6 guardhouses (acon les), and 5 defence outposts (round spaces).
1.2 Acon
The player in his/her turn can aack from the 5 round spaces or perform an acon from one of
the 6 acon les. The player can aack only when his/her pawn is on one of the round spaces.
To perform an acon from an acon le, the pawn of that player has to be on that le. The
player can perform only one acon/aack even if his/her pawn is on more than one round
space or acon le.
Aacking from the round spaces
This acon can be performed from one of the 5 round spaces. The player from this space can
aack only the troop which is on a track opposite the space with his her pawn. While aacking,
the player can use only one of his/her ammunion markers, irrespecvely of the troop’s
resistance. An excepon is a situaon in which the player moves his/her pawn on round space
on which there is other player’s pawn. The player in such a situaon may inict two damage
(each of the players loses one ammunion marker) using only one acon (this rule may also be
used with 3/4 pawns on one space). If the aacked troop has got more than 1 resistance point,
mark the damage using 1 wound marker for each received damage. If the number of wounds on
the card is equal to the resistance value of the troop, that card is removed to the discard pile of
the current day of defence and the wound markers are placed in the bank.
Note: The number of wound markers is not limited. If there are too few of them, you can use any
other object, for instance, a coin.
Acons from air raid cards and morale decline cards are performed immediately. Those cards
damage the wall (only air raids), decline the morale and (as all troop cards), acvate the troops
on dierent tracks.
Produktspecifikationer
Varumärke: | Gezelschapsspellen |
Kategori: | Brädspel |
Modell: | 7 Days of Westerplatte |
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