Gezelschapsspellen De Kolonisten van Catan - De Opkomst van de Incas Bruksanvisning
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De Kolonisten van Catan - De Opkomst van de Incas
Läs nedan 📖 manual på svenska för Gezelschapsspellen De Kolonisten van Catan - De Opkomst van de Incas (8 sidor) i kategorin Brädspel. Denna guide var användbar för 4 personer och betygsatt med 4.5 stjärnor i genomsnitt av 2 användare
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Welcome!
2000 years ago, long before the Inkas, northwestern South America was populated by many tribes rich with culture and
creativity. These kingdoms fell; other tribes rose. New tribes adopted or adapted the culture of the vanished peoples and
flourished. But these too passed away and gave way to new tribes. In the 15th century CE, the Inkas finally stepped on histo-
ry’s stage. They subdued all competing tribes and founded a huge empire that reached from today’s Ecuador in the north to
the middle of today’s Chile in the south. See the accompanying Almanac for more information about the Inkas.
In Catan: Rise of the Inkas™, you each begin with a tribe of an early cultural era. You must bring that tribe to its cultural
apex. If you succeed, you take over the leadership of a new tribe of the middle cultural era. Again, your goal is to lead this
tribe to its cultural apex. Finally, you take over the fortunes of your third tribe. If you lead this tribe to its apex before your
opponents lead their third tribe to theirs, you win the game! Your tribe has prevailed over all others. It has reached its
zenith. You usher in the Rise of the Inkas!
Introduction
To make getting into the game as easy as possible, we use the multi-part CATAN rules system:
If you know the rules of CATAN already: Then, right after the construction (page 2-3) and the preparation (page 4) you
can read the special rules “The Tribes” (page 7). Further important changes to the well-known Catan rules can be found in
the Almanac on pages 22-23.
If you don’t know the rules of CATAN: Then, after setting up the game, first read the short introductory game overview
on pages 2 and 3. Second, read the basic game rules (pages 4-6) and start the game. We recommend starting the game with
these rules only, until a player successfully completes their first tribe. Third, read the special rules “The Tribes” on page 7 to
finish the game.
This guide contains all the important information you need for the game.
If any details or questions arise, you can consult the Almanac. There you
will find further explanations for all keywords marked with .
TABLE OF CONTENTS
Game Board Preparation........................... 2
Game Overview and Game Summary .............. 2–3
Game Preparation ................................ 4
Game Play ................................... 4–6
The Tribes ................................... 7–8
Game End....................................... 8
Rules
2
1
8
1
8
8
7
8
7
7
6
7
6
66
1
Road
Settlement
Path
Number Token
Starting Set-up
for Beginners
Intersection
A
Catan – Rise of the Inkas
In front of you is a stretch of land in western South America. It is surrounded by water in
the west and jungle in the east. It consists of 27 hexes. Your task is to successfully
complete 3 stages of cultural development with your tribes.
There are 8 different types of hexes in the game. Each type of hex creates a different kind
of resource or good. These resources and goods are represented by cards—resource
cards() and goods cards(), respectively. The hexes produce the following things:
GAME SUMMARY
HEXES THAT PRODUCE RESOURCES
HEXES THAT PRODUCE GOODS
SETTING UP THE GAME BOARD
The game board roughly represents the area of today‘s Peru. In the west you have
the Pacific coastline and in the east you have the surrounding jungle. This is where
the Inka Empire developed.
For Beginners
For your first game we recommend that you set up the game board exactly as shown
here. First, assemble the 8 frame parts. Second, place the hexes inside the
frame. Third, place the number tokens on the hexes.
For Experienced Players
Once you have played Catan Rise of the Inkas several times, you may wish to build
the game board variably. The rules can be found in the almanac under Set Up,
Variable .
GAME BOARD PREPARATION
Forest
produces wood
Mountains
produce ore
Quarries
produce stone
Pasture
produces wool
Jungles
produce feathers
Jungle Plantations
produce coca
Fishing Grounds
produce fish
Farmland
produces potato
You start the game with 2 settlements and 2 roads. With these 2 settlements you
already have 2 culture points (because each settlement you build earns you 1 culture
point). The first player to lead three successive tribes to their cultural apex,
(11 culture points total) wins the game.
Game Overview
3
55
5
4
4
33
22
D
Robber
C
B
To get culture points, you have to build new settlements and/or upgrade settlements
to cities. To build new settlements, you must build roads. If you want to build
anything, you need resources.
How do you get resources? Each turn you determine which hexes produce resources
by rolling 2 dice. If, for example, you roll an “11”, all hexes with an “11” number
token produce. In the picture on the left, a mountain (ore), a quarry (stone) and a
jungle plantation (coca) all have “11” number tokens.
You may also buy resources with goods: feathers, fish, and coca. You generate goods
the same way you do resources—by building beside hexes that produce goods.
You only receive income if you own a settlement or city adjacent to the hex that
produces. In the picture, a red settlement (A) borders the “11” mountains and an
orange settlement (B) borders the “11” jungle. So, when you rolled that “11” Red
gets 1 ore resource card and Orange gets 1 coca goods card.
Most settlements and cities border on several hexes (maximum 3). Settlements and
cities “harvest” the hexes adjacent to which they are built. So, you might produce
up to 3 different types of resources/goods from the same settlement or city
(depending upon the die rolls in the game, of course). In our example, the blue
settlement (C) borders 3 hexes: quarry, jungle, and mountains. These hexes can
produce stone, feathers, and ore, respectively.
You cannot build settlements adjacent to every hex. So, your tribes may produce
some resources or goods very rarely, if at all. But to build new things you need very
specific combinations of resources. Therefore, you probably need to trade.
You can trade with other players. Make them an offer or listen to theirs. A successful
trade leads to success in building. You can also trade with the supply, but this is
generally less efficient.
You can only build a new settlement on an unoccupied intersection. However, you
must have one of your roads leading to that intersection, and the new settlement
must be at least 2 intersections away from ANY other settlement or city.
Think carefully about where you are going to build your settlements! The
numbers on the tokens vary in size. They also have pips (dots) below the numbers.
The larger the number (and the more pips it has), the higher the probability that
the number will be rolled. The red numbers (“6” and “8”) are the most likely to
be rolled. The more frequently a number is rolled, the more frequently the hexes
bearing that number produce resources and goods.
Catan – Rise of the Inkas Game Summary
Produktspecifikationer
Varumärke: | Gezelschapsspellen |
Kategori: | Brädspel |
Modell: | De Kolonisten van Catan - De Opkomst van de Incas |
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