Gezelschapsspellen Broadhorns Bruksanvisning

Läs nedan 📖 manual på svenska för Gezelschapsspellen Broadhorns (8 sidor) i kategorin Brädspel. Denna guide var användbar för 3 personer och betygsatt med 4.5 stjärnor i genomsnitt av 2 användare

Sida 1/8
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Players: 2-4 · Ages: 14+ · Playing Time: 60-90 min.
CONTENTS
Gameboard 4 Gold Markers
73 Expedition
Cards
4 Summary
Cards
60 Cargo Barrels
(12 of each type) Draw Bag
60 Town Tiles
Start Player
Marker
4 Broadhorn Game Pieces
8 Broadhorn Boat Cards (2 of each color)
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2
Place the game board in the center of the table.
For each town, shue and draw 3 corresponding town tiles
and place them in a face up stack on the town space.
Place the remaining tiles in the box.
Shue the expedition cards and place them in the draw box
on the game board.
Place matching barrels on all the 2 and 3 spaces on the market.
Place the remaining cargo barrels in the draw bag.
Each player chooses a color and takes the corresponding
broadhorn boat cards (2), broadhorn game piece (1)
and gold marker (1).
All players place their broadhorn game piece in the water
space adjacent to St. Louis.
Choose a player to go rst, that player takes the start player
marker.
e rst player begins with 6 gold. e second player begins with 7 gold. e third and fourth players begin
with 8 gold. Players place their score markers on the corresponding gold space on the score track.
Each player draws 1 expedition card as their starting hand, discarding any spoil cards and drawing again. Once all
players have a non-spoil card shue any discarded spoil cards back into the deck.
Preparing for a New Expedition (St. Louis)
At the beginning of the game and whenever an expedition is completed or terminated, the player’s
broadhorn game piece is placed on the space next to St. Louis and the player prepares for a new
expedition. e players will perform a port action to purchase a new broadhorn for each expedition
and then purchase cargo.
Types of cargo in the game:
Flour, apples and pork are perishable cargo and may spoil during an expedition (see 2. Spoil Cargo, page 3). Fur and
whiskey are nonperishable and do not spoil.
SETUP
Pork FursFlour WhiskeyApples
Market at the start of the game
In Broadhorns! Early Trade on e Mississippi the players take the role of merchants based in St. Louis, nancing
cargo expeditions down the Mississippi River during the early part of the 19th century. e game is played over
the course of a year through the varying seasons, each presenting its own challenge. During the game, the players
will nance a number of trips. With each one they will need to obtain a boat (known as a broadhorn or atboat)
and purchase cargo. e player receives a higher return for their cargo the farther down the Mississippi they travel.
Some of the cargo is perishable so time is of the essence. In addition, there are travelers willing to pay for passage
down the Mississippi.
e object of the game is to be the most successful merchant by having the most gold at the end of
the game.
INTRODUCTION
OBJECT
2
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All players begin the game in St. Louis preparing for a new expedition. Beginning with the start player and
continuing clockwise, each player performs the following 4 steps:
1. Refresh Market 2. Spoil Cargo 3. Take 2 Actions 4. Draw an Expedition Card
1. Refresh Market
If the previous player purchased cargo, then the market must be refreshed. Draw additional cargo barrels until the
market again has 10 cargo barrels. For each cargo type, start with the space on row 3 and proceed down to row 2.
Any additional cargo barrels are placed in the large 1 space.
Market Example:Cargo barrels are drawn until there are again
10 barrels on the market. e barrels are placed on the Market
beginning with the “3” value space and proceeding down. Once the
“3” and “2” spaces are lled for each type of cargo, any additional
barrels of that type are placed on the large “1” space. For example,
the rst our cargo barrel (white) is placed on the white 3 space.
e second our cargo barrel is placed on the white 2 space.
Any additional our cargo barrels are placed on the large 1 space.
e Market determines the price of each type of cargo.
2. Spoil Cargo
e player moves each of their perishable cargo barrels
(our, apples and pork) one space to the right on the cargo
box. If any cargo barrels were already on the nal cargo
space they are lost and are returned to the draw bag.
Skip this step during winter (See Seasons, page 7).
3. Take 2 Actions
e player performs 2 actions. Actions in the game are:
Port (Sell, Buy and Pickup/Drop o travelers)
Move (move broadhorn, may be performed twice on
the same turn)
Port Action
A player may perform a Port Action when they are on the port entrance space of a town along the river
(See Town Example below). A player may only perform one port action per town per expedition. e players
broadhorn piece is moved to the port space; this does not cost a movement point. More than one broadhorn
may occupy the port space at the same time. During a port action, the player may perform any or all of the
port functions in order: Sell, Buy and Pickup/Drop-o travelers.
PLAYING THE GAME
Initial
Cargo Space
Port Exit Space Available
Cargo Types
Cost
Increases
Cargo
Space
Cargo
Value
Wreaths
(end game bonus)
Port Entrance Space Town TilePort Space Town Bonus Space for Town Cards
Cargo Box
Final
Cargo Space
3
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Produktspecifikationer

Varumärke: Gezelschapsspellen
Kategori: Brädspel
Modell: Broadhorns

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